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CrzGames - RC2D (2D game engine)

C-based 2D engine with SDL3 and cross-platform modules

A proprietary 2D engine to keep full control of the tech stack.

The client need

Context

CrzGames needed a long-term technical foundation for its 2D games without relying on external engines.

Problem

Third-party engines can impose licensing, roadmap and runtime constraints that are risky for an indie studio.

Goal

Build a complete, portable and modular 2D engine in C, fully owned by the studio.

What’s at stake

  • Keep strong technology independence

  • Maintain reproducible builds across platforms

  • Deliver native C performance

The proposed solution

What was built

RC2DCore implemented in C99 with CMake and GitHub Actions CI/CD.

Why this choice

This foundation provides tight control over performance, memory behavior and dependency lifecycle.

How it answers the need

Modular architecture, locked dependencies, native desktop/mobile builds and versioned release pipelines.

Key features

  • Rendering, input and GPU via SDL3

  • Text, image and audio through SDL3_ttf, SDL3_image and SDL3_mixer

  • Shader pipeline powered by SDL3_shadercross

  • Optional networking, data, video and ONNX AI modules

  • Criterion unit tests and multi-platform publishing

Results

  • In-house 2D engine maintained by CrzGames

  • Unified build chain for desktop and mobile targets

  • Stable technical base for future games

Tech stack

Technical choices used on this project.

C99CMakeGitHub ActionsSDL3SDL3_ttfSDL3_imageSDL3_mixerSDL3_shadercross

Do you have a similar need?

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