
Biosency BoraConnect — Medical web platform
Doctor / patient platform for remote monitoring
Medical telemonitoring web platform connecting doctors and patients, with real-time alerts and serverless architecture.
Projects combining development, infrastructure, automation and artificial intelligence to build robust digital solutions.

Doctor / patient platform for remote monitoring
Medical telemonitoring web platform connecting doctors and patients, with real-time alerts and serverless architecture.

Patient mobile app for iOS and Android
Cross-platform mobile application for remotely monitored patients, sharing the same serverless API as the web platform.

Corporate site of the Brit Hotel group
Brit Hotel group corporate website built for the AtoutGraph agency, with a booking interface and pages for each hotel.

Official website of the City of Saint-Malo
Institutional website of the City of Saint-Malo built for the AtoutGraph agency, with editorial content management and citizen services.

Internal PHP + Laravel CMS used to ship client sites
CMS built in-house at AtoutGraph to produce and maintain the agency's client websites, based on PHP and Laravel.
Personal Go scraper — alerts on every new listing
Personal Go scraper that monitors 15 real estate agencies continuously and sends a mobile notification every time a new listing appears.

Main studio site with dashboard and store
Full website for the CrzGames video game studio: showcase, store, admin dashboard and launcher orchestration.

Main website of the SeaTyrants MMORPG
Official SeaTyrants MMORPG website: game presentation, leaderboard, player accounts and launcher access to download the game.

Desktop launcher for Windows / macOS / Linux
Cross-platform Steam-like launcher, proprietary to the studio, to distribute and launch CrzGames games on Windows, macOS and Linux.

Community wiki and game documentation
Wiki dedicated to the SeaTyrants MMORPG, built with VitePress for fast, static documentation that is easy to contribute to.

Real-time bot detection via ONNX Runtime
Embedded AI system to detect players using bots in the SeaTyrants MMORPG, based on ONNX models executed in C/C++.

High-frequency UDP game server on Kubernetes
Full game server infrastructure for SeaTyrants: Kubernetes with one pod per map, UDP server (forked ENET), 128 Hz tick rate, Quilkin proxy and event-driven NATS bus.

C-based 2D engine with SDL3 and cross-platform modules
A native C99 2D engine built with SDL3, designed to keep full independence from third-party 3D engines.

C++ server engine for UDP, microservices and orchestration
A C++17 server engine built around RCNETCore to run performant, distributed and reproducible game backends.

ENet fork focused on IPv6, encryption and network observability
CrzGames-maintained ENet fork with full IPv6/IPv4 support, peer-level encryption, explicit timeout events and reliable packet ACK callbacks.